Dungeon Depths: Guess the Bonus Model and Win a Free Model Set

Dungeon Depths: The Contest
The guessing contest returns! What is the bonus model for Dungeon Depths: The First Level? Guess correctly and win a free model set!

Dungeon Depths: The First Level is an eight model “set of sets” of parts, objects, and architecture for designing role-playing game dungeon maps. Seven have been revealed, but the bonus model, which is only available to Complete Edition buyers, is coming soon. What is it? Be the first to guess and you get a model set of your choice from Meshbox Design!

Lets review – the bonus model will not be the same as any of the first seven. And the first seven are…

So what’s missing? It will NOT be monsters or any living thing, but it will be relevant to the theme of this model set.

Reply here on the Meshbox blog, or on our Facebook Page – your choice! The first person to guess will be able to get a free model.

Don’t forget to save on Dungeon Depths: The First Level! Dungeon Depths: The First Level is 20% off until we ship the final model.  Available for Poser / DAZ Studio, Shade, Vue and Bryce, and also in a Pro version for 3DS MAX. Get it now on Mirye Store.

 

7 comments / Add your comment below

  1. Dungeons collect water.

    In fact, the very first dungeon that I created in 3D had a pool with stairs going down and an island with a sarcophagus at the end of a corridor. It was to help promote a visual feature in the AD&D Core Rules on CD, and was printed in Dragon Magazine to my surprise.

    Anyway, I would hope that the bonus item was a WATER FEATURE: at least a pool, preferably a canal system (that would make islands easier), with stairs. If you wanted to get fancy, a dock or a capstan for anchoring boats would tempt our adventurers into believing that the water must lead somewhere that humans could go.

  2. I think the next set will be dungeon furniture, like treasure chests, altars, caskets, sconces and piles of loot.

    1. I have to use this in a game! 😀

      A room full of busy gnomes… on the left, one is cutting lengths of rag into precise stacks, while another is soaking them in oil (turn both sides)… on the right, we see gnomes splitting heartwood to length and slashing the broader end… in the center is a table where the rags are wound and stuffed into the split ends of the wood, making neat torches. Every 4th one is carefully lit and partially burned for quality control. There is a door at the far end, and a gnome comes in with an empty pouch slung over his shoulder, fills it with torches, burnt and unburnt, and scurries out again.

      How else to explain all the unburnt torches laying around a typical dungeon? Or the sign on the wall?

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